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Slicing any shape out of a mesh in Unity 3D in real-time

Slicing any shape out of a mesh in Unity 3D in real-time I'm working on a real-time generic destructible-objects interface in unity. Nearly done with the debugging phase, this is a demonstration of how you can slice any shape out of a given mesh from a list of points.

Unity3D,Unity,Destructible,Mesh slice,real time,dynamic destructible objects,game design,

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