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5 Useful Glitches In Super Mario Maker 2 (That Still Work) #1

5 Useful Glitches In Super Mario Maker 2 (That Still Work) #1 Here is a mini-compilation of glitches that still work in Super Mario Maker 2. This is Episode #1. I have enough levels created for 2 more episodes, 5 glitches each. Timestamps and level information below.

Maker ID: Spark-L2G (W5K-5G2-6YG)
This is the Maker ID solely dedicated to creating and explaining useful glitches, one level per glitch. Follow this account for those types of levels.

(0:00) Cape Spin Invis Block Pass (HB8-WDP-CTG)
You will float down as Cape Mario, cape spinning the entire way. If you are right between two hidden blocks, you will activate one, landing on top of it instead of falling under it.

(01:58) Dry Bone Invis Block Pass (9H2-QQT-XVG)
You will eject from a Dry-Bone shell at the very last millisecond, before activating a hidden block. This will allow you to pass through the hidden block without actually making it solid.

(03:38) Ground Pound Power-Up Switch (9CG-PS2-38G)
You will ground pound two power-ups that are on a spike floor. The goal is to get the Mushroom, take damage, then get the Fire-Flower. This is not possible without a ground pound.

(05:13) Galoomba Wall Clip (MGP-HHW-RRG)
Grab Galoomba, hold him next to a corner, let him wake up. He'll clip through the corner and then travel along the path, hitting the note block and giving you the key.

(06:19) Vine Mushroom One-Way Clip (F5N-DPX-8LG)
You can clip through a one-way while climbing a vine, hugging a sloped ceiling, and getting a Mushroom. This changes Mario's hitbox, allowing him to fall under the one-way.

If you have any questions, please don't hesitate to ask me. I hope you enjoyed the video!

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